Wolvesville All Roles < Trusted >
: Eats one player each night, gradually speeding up their killing cooldown rate. Chaotic Neutral Roles
A standard 16-player game comprises 10 villagers, 4 werewolves, and 2 solo players. Village roles are further categorized into Investigative, Protective, Village-Killing, and Supportive groups.
The Werewolves must blend in by day and devour the village by night.
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Can lock someone up at night to protect or execute them. wolvesville all roles
A standard wolf with no special abilities other than participating in the nightly vote to kill.
| Role | Type | Goal | Ability | |------|------|------|---------| | | Trickster | Get lynched during the day. | Wins if voted out; loses if killed at night. | | Illusionist | Deceiver | Survive to end (no faction). | Can disguise as another role. | | Cult Leader | Recruiter | Convert all players to cult. | Recruits one player per night. | | Sect Member | Cult | Help Cult Leader win. | Converted role; knows cult members. | | Fallen Angel | Protector | Protect a specific player. | Wins if that player survives. | | Lone Wolf | Killer | Kill all wolves & villagers. | Attacks every night; no pack. | | Serial Killer | Killer | Be the last alive. | Kills one player each night. | | Arsonist | Killer | Burn all players. | Douses with oil; ignites all at once. | | Corruptor | Disruptor | Corrupt all power roles. | Blocks abilities permanently. | | Doppelganger | Mimic | Copy another player's role. | Becomes that role after target dies. |
Solo roles answer to no one but themselves. They win alone, with unique objectives that range from getting lynched to killing everyone else. Solo roles are divided into roles (aiming to get lynched) and Solo Killer roles (aiming to eliminate all other players).
: Starts with two bullets to shoot players publicly during the day. : Eats one player each night, gradually speeding
The Village team typically makes up the majority of players (8-11 in a full game) and aims to eliminate all "Dangers of the Night". Investigative : Gather intel on other players' roles or auras. (Seer), Spirit Seer (Aura Seer). Protective : Prevent deaths from night attacks or lynching. Night Watchman (Bodyguard). Village-Killing : Can directly kill other players to weed out evil. (Vigilante), Support & Crowd Control : Manipulate votes or disable abilities. Flower Child Werewolf Team Roles
The Village's goal is to identify and lynch all threats. They are categorized by their primary function:
: Disguises themselves and tricks others into taking the blame. Solo Chaotic Roles
: Always check your role card color at the start of the match to know exactly who your allies are. The Werewolves must blend in by day and
: Is assigned a target at the start of the game. Wins if their target is lynched during the day. Utility & Distraction
These roles gather critical information to identify evil players.
The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog
: Checks two players to see if they belong to the same team.
