Opengl Es 31 Android Top Jun 2026

OpenGL ES 3.1, supported by Android 4.3 (API level 18) and higher, introduces several high-performance features that enhance visual quality and reduce CPU overhead, including compute shaders, separate shader objects, and indirect draw commands.

Allows the GPU to perform general-purpose computing tasks (like physics simulations or image processing) that are tightly integrated with the graphics pipeline.

for ES 3.1, or 0x00030002 for ES 3.2.

: Perform general-purpose computations (GPGPU) directly in the graphics pipeline.

<uses-feature android:glEsVersion="0x00030001" android:required="true" /> opengl es 31 android top

OpenGL ES (Embedded Systems) is a royalty-free, cross-platform API designed specifically for 3D graphics acceleration on embedded devices, such as smartphones, tablets, and smart TVs.

Virtually 100% of modern active Android devices support OpenGL ES 3.1, whereas older or budget chipsets sometimes exhibit buggy or non-existent Vulkan drivers. OpenGL ES 3

@Override public void onDrawFrame(GL10 gl) GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);

OpenGL ES 3.1 extends ES 3.0 with features that make GPU compute and more advanced graphics techniques possible on mobile devices: @Override public void onDrawFrame(GL10 gl) GLES30